Your first game of FormFieber
One player knows the word. Everyone else sees only the shapes. This guide takes you from your first room to the final scoreboard, using the rules the game actually follows.

Choose where to play
Private room: bring your friends
Enter a name of 2–18 characters and select Create Room. Share the five-character room code or copy the invitation link in the lobby. Friends enter a name and code, then choose Join Room. A link fills the code for them; they still join with a name. Private rooms support 2–12 players, depending on the host’s limit. Duplicate names in the same private room are rejected.
The host chooses 1–8 rounds, difficulty and 30–300 seconds per build. At least two connected players are needed to start. Someone with the code can join an ongoing private game if there is space.
Quick Play: find a public room
Enter a name and choose Quick Play. The server finds a public waiting room or creates one; private rooms are never used for matchmaking. Public games have up to eight players, three rounds, easy words and 90 seconds per build. A shared five-second countdown begins with two connected players. Until then, you wait for a real opponent.
Practice: learn on your own
Practice opens the workbench without a name, opponent or multiplayer connection. There are no points or time limit. Build freely or ask for a word idea. When leaving, save on this device, discard changes or cancel. A model-file download gives you a separate copy.
The builder’s turn
- Pick a clue. You see three words and have ten seconds to choose. Without a choice, the first option is selected automatically. Guessers do not receive these choices.
- Wait for the start. A three-second countdown precedes the building timer.
- Build the idea. Add cubes, spheres, cylinders and cones; move, rotate, scale and color them. Only the current builder can edit.
Start with the main silhouette and one distinctive feature. A cylinder with a cone on top can already suggest a rocket. See the Building Guide for tools and camera controls.
Guessing and scoring
Guessers see changes live and can move their own camera. Enter your guess in chat. The server checks it against the word in your selected English or German language. Case and supported accent normalization are handled; arbitrary synonyms and typing mistakes are not generally accepted.
A correct answer earns 100–500 points: 100 plus up to 400 based on the fraction of time remaining, rounded to a whole number. Half the building time left means about 300 points. The builder gets 100 points per correct guess. Once you solve the word, chat is restricted for the rest of that turn; the builder cannot reveal the answer through chat either.
Optional like/dislike votes are separate from points. Each other player can vote once; the builder cannot vote for their own model. Votes are discarded when the turn ends.
Rounds, winning and another match
A turn ends when time expires or all connected guessers solve the word. The answer and point gains appear briefly, then the next player builds. A round covers the group’s builder turns, not just one timer. After the configured rounds, the final scoreboard ranks players by points. Equal scores remain equal; there is no extra tie-break turn.
The host can return a private game to the lobby to play again. Public matches return to matchmaking automatically. While a model is available, Save model lets you download it; saving does not publish it.
Controls and connection basics
Click a shape and use Move, Rotate or Scale, then drag a colored handle. W, E and R select those tools when you are not typing or navigating. Left-drag empty space to orbit, right-drag to pan and use the wheel to zoom. Hold left mouse in the canvas with WASD or arrow keys to move the camera. Try Undo/Redo and Reset camera in Practice first.
If joining fails, check the code, capacity and your name. Rooms are temporary: an empty room or server restart can invalidate an old code. A brief disconnect normally has a 30-second reconnect window. Reloading the same tab may reuse its session token; do not share that token. A builder disconnect ends the turn, and too few players can end a match or return it to waiting. See the FAQ for device and connection advice.